﻿---@class UnityEngine.Events.UnityEventBase : System.Object
local m = {}
---@return System.Int32
function m:GetPersistentEventCount() end
---@return UnityEngine.Object
function m:GetPersistentTarget() end
---@return System.String
function m:GetPersistentMethodName() end
function m:SetPersistentListenerState() end
function m:RemoveAllListeners() end
---@return System.String
function m:ToString() end
---@return System.Reflection.MethodInfo
function m.GetValidMethodInfo() end
return m
